My Projects

A collection of my work in game design, interactive narrative and development

Featured Projects

My most recognized and complex projects

Postmortalis - Visual Novel Game
Visual Novel | PC In Development

Postmortalis

Game Designer Writer Documentation

An innovative Visual Novel about the value that can be given to life during the end of the world. The game combines deep narrative decisions with unique autopsy and investigation mechanics.

Key Contributions

  • System Design: Iterative planning of multiple core game systems, including autopsy system, boss dialogues and investigation mechanics
  • Technical Documentation: Creation of essential documentation (GDD, balancing tables, flowcharts) to facilitate production of game mechanics
  • Narrative and Worldbuilding: Writing of complex characters, development of narrative arcs and construction of post-apocalyptic world
  • Narrative-Mechanic Integration: Design of how gameplay mechanics reinforce narrative themes of life's value

Tools Used

Unity Google Docs C# Miro Git

Key Achievements

3+ Main Systems
5+ Technical Documents
11 Months in Development
PlayMe Studio - Professional Internship
Professional Internship Completed

PlayMe Studio

Game Designer QA Tester Documentation

490-hour professional internship at a video game development studio. Fulfilled roles as Game Designer and Quality Assurance, contributing to the development and polish of multiple studio projects.

Key Contributions

  • Quality Assurance: Search, documentation and reporting of over 100 critical and minor bugs, using professional tracking tools
  • Design Documentation: Creation of over 10 technical documents for mechanics, game sections and systems to facilitate project production
  • Gameplay Analysis: Evaluation of existing mechanics and improvement proposals based on gameplay testing and user feedback
  • Professional Collaboration: Direct work with programming, art and design teams in a professional development environment

Tools Used

Jira Confluence Unity Google Docs Slack

Key Achievements

+100 Documented Bugs
10+ Technical Documents
490h Internship Hours
Chile Diseña
Overhaul - Hack and slash game
Hack & Slash | PC Completed

Overhaul

Game Designer Writer Game Designer

An innovative hack & slash that combines deep narrative with modular combat mechanics. The game features a unique "Downgrades" system where the player progressively loses power, creating a cohesive narrative and mechanical experience.

Key Contributions

  • Narrative Design: Creation of main story, character arcs and narrative exposition system integrated with gameplay
  • Dialogue System: Design and implementation of dialogue system with branches and narrative consequences
  • Downgrades Mechanic: Design of main mechanic where player progressively loses abilities, linking narrative with gameplay
  • Narrative-Mechanic Integration: Ensured each mechanical element reinforced the game's narrative themes
  • Design Documentation: Creation of complete Game Design Document with system specifications, balancing and progression

Tools Used

Unity Google Docs C# Trello Git

Key Achievements

1st Chile Diseña Award
3 Months of Development
100% Completed

Personal Projects

Projects developed in my free time out of pure passion

This section will be available soon with experimental projects and game jams I've participated in.

Other Projects

Academic and collaborative projects

Espíritus de Hartshorn
2.5D Hack & Slash

Espíritus de Hartshorn

Hack & Slash | 2.5D

Designed decision-making mechanics integrated into the combat system, creating an experience where choices in battle affect the game's narrative and progression.

Unity Game Design Combat Systems
Las Huellas de Napi
Narrative Platformer

Las Huellas de Napi

Platformer | Narrative

Complete game development, from programming to mechanics design. Created a platformer with strong narrative emphasis where the story is told through gameplay.

Unity C# Narrative Level Design
Sponji y la Calamidad Cibernética
2D Platformer

Sponji y la Calamidad Cibernética

Platformer | 2D

Developed narrative puzzles, organically integrating story and mechanics. The game combines traditional platforming with puzzles that advance the narrative.

Unity Puzzle Design Narrative Design

Interested in collaborating?

These are just some of my projects. If you want to know more about my work process or discuss a possible collaboration, contact me!