PAULO MARQUES

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Game Designer

Interactive Narratives & Innovative Mechanics

Game Design student at UNAB, specializing in integrating innovative mechanics with memorable stories that emotionally connect with players.

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Featured Projects

My most recognized projects

Postmortalis - Visual Novel Game
11 Months (2025) Visual Novel | PC

Postmortalis

Game Designer Writer

"An innovative and experimental Visual Novel about the value that can be given to life during the end of the world."

Key Contributions

  • Systems Design: Iterative planning of the game's core systems
  • Content Design: Planning the placement of interactive elements and relevant information
  • Documentation: Creation of essential documentation to facilitate mechanics production
  • Narrative: Character dialogue writing and storyline development

Tools Used

Unity YarnSpinner Google Docs C#
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PlayMe Studio - Professional Internship
3 Months (2025) Professional Internship

PlayMe Studio

Game Designer QA Tester

490-hour professional internship where I fulfilled the role of Designer and Quality Assurance.

Key Contributions

  • Search and documentation of over 100 bugs
  • Creation of over 10 mechanics and game section documents to facilitate production
  • Producer assistance
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Chile Diseña
Overhaul - Hack and slash game
3 Months (2024) Hack & Slash | PC

Overhaul

Game Designer Writer

A hack & slash with innovative mechanics that gives a twist to the Rogue-like genre. Winner of Chile Diseño awards.

Key Contributions

  • Narrative Design: Main story and character arcs
  • Dialogue creation and narrative exposition system
  • Design of key Downgrades mechanic
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Main Skills

Game Design

Unity, Unreal Engine, Game Design Document, Gameplay Balancing

Narrative

Twine, Dialogue Writing, Character Arcs, Non-linear Narrative

Tools

Adobe Creative Suite, Git & GitHub, Figma, C#

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Ready to collaborate?

I'm available for freelance projects, collaborations, and job opportunities.

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